Skyrim se lore weapon expansion

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I also see you are using Immersive Armors. Try manually telling the mod manager you use to load guard armors towards the end, and temporarily disable any patch mods you have related to it (I see at east one). RealisticWaterTwo - Beyond Skyrim Bruma.esp

GDOS - Glorious Solitude Door - Rotation Fix.espĭD - Realistic Ragdoll Force - Realistic.espīetterQuestObjectives-AlternateStartPatch.esp Populated Cities Towns Villages Legendary.espīetterQuestObjectives-PaarDilemmaPatch.esp LoS II TML - Guard Armor Replacer patch.esp LoS II - TML - JaySuS Swords SE patch.esp

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GDOS - Splendid Mechanized Dwemer Door.esp Skyrim Immersive Creatures Special Edition.espĮlegant Beauty Stunning Eyes Remastered.esp Reverb and Ambiance Overhaul - Skyrim.espīetterQuestObjectives-DBForevertoMisc.espĪndromeda - Unique Standing Stones of Skyrim.esp Lore Weapon Expansion - Relics of the Crusader.esp Lore Weapon Expansion - Daedric Crescent.esp Unofficial Skyrim Special Edition Patch.esp

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Here's my load order (sorry for the massive list) i can force a resetinventory through console command but nothing yet in terms as a solution I've tried and it hasn't changed anything.